TESSRA · PROJECT HUB · REV 2026.06
RELEASE
VERSIONS
ETALON
MATRIX
TRACKS
ROADMAP
RUN
LANDING
MOBILE →
←
Hub
05
Reference
Backlog, flows, design system, change history. Markdown renders through the in-page viewer.
STORE
STORE-PLAN.md
App Store roadmap: sync v3 → mobile, TestFlight, submission.
MATRIX
VERSIONS.md
Version × feature comparison. Source of truth for "what's already shipped."
BACKLOG
IDEAS.md
Cross-track backlog. Canvas∞ fix, r/place, Story archive, sound layer, export.
PATHS
FLOWS.html
Annotated user-flow diagrams per track. Story → Levels → completion.
PRODUCT
PDR.md
Product design requirements — landing + v3.4 game scope, screens, theme strategy.
SYSTEM
design.md
Canonical design system (Neuform format). Quartz primary, four colour moods.
VISUAL
Style board
Live specimens — colours, type, components, theme switcher.
LEGACY
DESIGN-legacy.md
Deprecated cross-track tokens. Hub, mobile Jaro, v4 palettes.
SYSTEM
DESIGN.md
Alias of design.md on case-insensitive volumes.
MAP
HANDOFF.md
Repo map and per-track status. Cold-start entry for any new session.
CONCEPT
GAME-DESCRIPTION.md
Product concept. The single idea: mosaic as instrument, not as math.
QA · LEVELS
Level etalon (L1–L20)
Patch-engine reference glyphs — verify map thumbs match gameplay figures.
HISTORY
CHANGELOG.md
Per-iteration log. What landed in v1 → v4 → mobile.
MOBILE
Tessra HANDOFF
Mobile-only checklist: TestFlight blockers, release steps, ASC fields.
LANDING
LANDING-README.md
Public promo site: structure, scripts, deploy, next actions.